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I tried rendering a ship for the first time today after downloading blender but it doesn't look realistic at all [link]
How it gets really realistic is something like a science.
complex but learnable!
[link]
Already with beginning of modeling I think about it and work in a way, that it will be easier in the end. After I have finished modeling, I have to "unwrap" the model, what means, that I define many Edges as so called "Seams", where the model can be slit and then unfold the whole mesh. In the next step, I paint my gimp made texture onto this unwrapped mesh (Projection Painting). This is a process with many steps and in the end I get a perfect UV-Map, the texture, you have seen in that link above. This UV-Map fits onto the unwrapped model and so the model can be interfolded again.
In one sentence: The big problem with texturing is, that you have to project a 2dimensional Map onto a 3dimensional object, as if you wanna wrap a Map of the world onto a globe!
Thatīs why only the texturing of my spacecraft needed several ours of work. But then you have a model, that can be turned around and perhaps also be animated.
If you want to do something like this with blender, there are many tutorials out in the net about this. But I warn you, once you get started with it, its hard to stop. For me it is impossible. I got addicted to 3D