So you have seen, what Rendering means. It is only a calculation of all the modelling and lighting, you build up in an application like Blender. It is important for everyone who starts working with 3D-applications, that effort and the standard to creativity and experience with arts doesnīt decrease by using them. Blender is only a Tool like a pencil is, but with a giant pocket full of features you canīt get out of a simple paint box
So in your 'telesto', is there alot of textures that you made on gimp? Or am i right in thinking that there are only 3 or 4 textures (the brass colour, the reddish brown colour, and the blue colour in the engine)?
So did you just select the whole ship in blender and load that texture for it, and it just fit around the ship? When i load textures at the moment they are always really small on the ship and are repeated hundreds of times, i make my ships in google sketchup 8 pro and the measurements are in metres.
Oh no, texturing is some really tricky stuff Already with beginning of modeling I think about it and work in a way, that it will be easier in the end. After I have finished modeling, I have to "unwrap" the model, what means, that I define many Edges as so called "Seams", where the model can be slit and then unfold the whole mesh. In the next step, I paint my gimp made texture onto this unwrapped mesh (Projection Painting). This is a process with many steps and in the end I get a perfect UV-Map, the texture, you have seen in that link above. This UV-Map fits onto the unwrapped model and so the model can be interfolded again. In one sentence: The big problem with texturing is, that you have to project a 2dimensional Map onto a 3dimensional object, as if you wanna wrap a Map of the world onto a globe!
Thatīs why only the texturing of my spacecraft needed several ours of work. But then you have a model, that can be turned around and perhaps also be animated.
If you want to do something like this with blender, there are many tutorials out in the net about this. But I warn you, once you get started with it, its hard to stop. For me it is impossible. I got addicted to 3D