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October 13, 2010
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Battleship "Telesto" by img-nation Battleship "Telesto" by img-nation
The Battleship "Telesto" was built, textured and rendered with the 3D-Application-Suite "Blender 2.49". Textures were drawn with Gimp.

Hope you like it! :-)
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:iconritanya:
Ritanya Featured By Owner Feb 6, 2012
You might be able to upload this to Second Life and sell it, making money off of it. They use Blender for a lot of building done for player-created items. Just a suggestion.
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:iconhaseoyashimora:
HaseoYashimora Featured By Owner Dec 4, 2011  Hobbyist Writer
looks like a jovian ship
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:iconyuuki-katana:
Yuuki-Katana Featured By Owner Oct 22, 2010
Didn't see this till you linked it to the discussion board. I like this a lot, but I'm not sure what race it could be assigned to... It has a bit of Jovian flair to it :)
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:iconbigviggenschtein:
Bigviggenschtein Featured By Owner Oct 21, 2010  Hobbyist Digital Artist
Oh 'textures were drawn with gimp', i see, then you put the textures in blender

I tried rendering a ship for the first time today after downloading blender but it doesn't look realistic at all [link]
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:iconimg-nation:
img-nation Featured By Owner Oct 21, 2010
by the way, your first image is not that bad!
How it gets really realistic is something like a science.
complex but learnable! :)
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:iconimg-nation:
img-nation Featured By Owner Oct 21, 2010
So you have seen, what Rendering means. It is only a calculation of all the modelling and lighting, you build up in an application like Blender. It is important for everyone who starts working with 3D-applications, that effort and the standard to creativity and experience with arts doesnīt decrease by using them. Blender is only a Tool like a pencil is, but with a giant pocket full of features you canīt get out of a simple paint box :D
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:iconbigviggenschtein:
Bigviggenschtein Featured By Owner Oct 21, 2010  Hobbyist Digital Artist
So in your 'telesto', is there alot of textures that you made on gimp? Or am i right in thinking that there are only 3 or 4 textures (the brass colour, the reddish brown colour, and the blue colour in the engine)?
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:iconimg-nation:
img-nation Featured By Owner Oct 21, 2010
Take a look here. There you can find the texture at the bottom of that thread. The original texture-Image has a resolution of 4096 x 4096.
[link]
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:iconbigviggenschtein:
Bigviggenschtein Featured By Owner Oct 22, 2010  Hobbyist Digital Artist
So did you just select the whole ship in blender and load that texture for it, and it just fit around the ship? When i load textures at the moment they are always really small on the ship and are repeated hundreds of times, i make my ships in google sketchup 8 pro and the measurements are in metres.
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:iconimg-nation:
img-nation Featured By Owner Oct 22, 2010
Oh no, texturing is some really tricky stuff :)
Already with beginning of modeling I think about it and work in a way, that it will be easier in the end. After I have finished modeling, I have to "unwrap" the model, what means, that I define many Edges as so called "Seams", where the model can be slit and then unfold the whole mesh. In the next step, I paint my gimp made texture onto this unwrapped mesh (Projection Painting). This is a process with many steps and in the end I get a perfect UV-Map, the texture, you have seen in that link above. This UV-Map fits onto the unwrapped model and so the model can be interfolded again.
In one sentence: The big problem with texturing is, that you have to project a 2dimensional Map onto a 3dimensional object, as if you wanna wrap a Map of the world onto a globe!

Thatīs why only the texturing of my spacecraft needed several ours of work. But then you have a model, that can be turned around and perhaps also be animated.

If you want to do something like this with blender, there are many tutorials out in the net about this. But I warn you, once you get started with it, its hard to stop. For me it is impossible. I got addicted to 3D :)
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